Blizzard’s latest installment in the Diablo franchise was met with “boos” when it was first announced in 2018, and hardcore fans of the PC-centric game series were told that the game will only be available on mobile.
When the game was released earlier this month on PC and mobile, the ire of the fans was not quenched (and rightfully so).
At the moment of this writing, the PC version of Diablo Immortal has a user score of 0.2 on Metacritic, the lowest on record.
Out of the 1,299 user reviews posted, only 23 were positive and 8 were mixed while the rest were decisively negative.
It fared a bit better on iOS with a user score of 0.5 (out of 10).
The reason for the backlash is the egregious micro-transaction and pay-to-win systems in the game.
A user on Reddit reports that it could cost players tens of thousands of USD to fully upgrade a single stat on their character.
It also doesn’t help that the PC port is poorly done with a heavy reliance on the mobile assets.
At the same time, professional game reviewers almost unanimously agree that the game itself is well developed. If only it has a balanced microtransactions system or none at all.